Risk II – portable


Description
| Risk II is the official computer and online version of the classic board game Risk. Risk II was developed by MicroProse, designed by Deep Red and published by Hasbro Interactive in 2000. The graphics and sound far surpassed previous computer versions of the game.
In addition to the classic board game style of play, Risk II introduced new modes including a single-player tournament and a brand new concept called SameTime, in which turns are taken simultaneously by all players. Up to eight players can play, in any combination of human and computer opponents (as long as at least one player is human). Available computer opponents are an assortment of 17th and 18th century generals: Campbell, MacKenzie, Wellington, Bonaparte, Marmont, Barbacena, D’Erlon, Maransin, Solignac, Sherbrooke, Aubert, Spencer, Taupin, Freire, Vauban, and Baird. Each computer opponent has a different style of attack and a different reliability in honoring alliances. |
Game types
| • Classic Risk
Classic style employs the standard rules of Risk (depending on version, see below), which is one attack move at a time from one location. In this game type, you can attack as many times as you like, and may move through multiple territorys with one army, although at least one unit has to be left in any territory you capture. You may also retreat from an attack and move units from one territory to another territory at the end of your attack turn, providing both territories are bordering. • Same Time Risk Same Time Risk is a very different concept, and mostly suited for digital play. You may use two or more different armies from two or more different territories to attack a bordering territory. After placing reinforcements and making your move, the map will show you your own and the enemies moves and where they will attack. Then you will fight every battle individually (unless AI are battling each other, in that case it is automatically resolved) until all moves have been played. The Same Time concept requires dynamically different strategies from that of the Classic game. An attack from 2+ territories to a single enemy territory is called a ‘Mass Invasion’. If two different teams attack a territory that fails to defend them, then a ‘Spoils of War’ battle ensues at the end of the turn between the two armies who fought for the territory in question. You can only move through one territory at a time when attacking, although one army is granted a ‘Surge Attack’, which can be used to thrust a designated amount of soldiers from a newly acquired territory into a neighbouring one. If two armies meet when attacking, a ‘Border Clash’ battle occurs, which is the first to be resolved. The dice is also different, and creates a new strategy for using your soldiers. If you use 3 armies to attack (over 3 bordering territories), you will use 3 die. If you use just 1 army, you will only use one dice and so forth. Also, the greater the number of soldiers in the army, the different colour of die you get. The darker the colour, the more ‘loaded’ the die is. For example, if you have 40 or more soldiers then you receive a black die, which will constantly roll 4-6’s, whereas an army of 5 or less will use a grey die, which rolls lower numbers more often. • Tournament Tournament employs both Classic and Same Time rules. There are 16 different rounds of ascending difficulty, and you are scored after every round. The aim is to gain as many points as possible. You gain points for completing your objective and bonus points for destroying any enemy factions. There is a scoreboard which is pre-filled with different players before play. |
| http://rapidshare.com/files/207353909/_RISK.part1.rar
http://rapidshare.com/files/207976289/_RISK.part2.rar |
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